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Computing at Rosehill


"A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world" (National Curriculum 2014)



The school follows the National Curriculum guidelines of through the NCCE Teach Computing scheme of work. All children have access to a PC or laptop computers in their classrooms . All computers in  school are networked. All classes have the use of an interactive whiteboard. There are also programmable toys. 


Discrete Computing lessons teach skills which are then used across the curriculum areas.

Digital video cameras, videos/DVD's, Bee bots and Roamers are also used regularly.


The computing curriculum is built up from learning a variety of skills from three main strands:     

  • Computer Science – Developing programs and algorithms.

  • Digital Literacy – Communication and E-Safety.

  • Information Technology – Retrieving data and organizing information.


We aim to ensure that all pupils:

  • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
  • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • are responsible, competent, confident and creative users of information and communication technology.
Useful links for fun learning at home:




Busythings - Explore many fun activities to support your learning at home.  Ask your teacher for the login details!



Phonics Play - Practise and reinforce your phonic skills at home.



Cbeebies - fun educational games

Computing gallery